WAR Public Test Notes: 1.0.5(2)
Shadow Warrior
All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer power level
Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.
Hunter’s Fervor: The radius has been increased to match similar group based effects.
Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.
All stance abilities will now persist through death.
Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.
Vengeance of the Nagarythe: The cooldown of this ability has been reduced.
Assault Stance: This ability has been given an added benefit. While the Shadow Warrior is in Assault stance, all +Balistic Skill benefits provided by items will be considered +Strength as well. warhammer powerleveling
Broadhead Arrow: The damage of this ability has increased.
Acid Arrow: The damage of this ability has increased.
Takedown: The damage of this ability has increased.
Spiral Fletched Arrow: The damage of this ability has increased.
Flame Arrow: The damage of this ability has increased.
Rapid Fire: The damage of this ability has increased.
Eye Shot: The damage of this ability has increased.
Throat Shot: The damage of this ability has increased.
Glass Arrow: The damage of this ability has increased.
Festering Arrow: The damage of this ability has increased.
Fell the Weak: The damage of this ability has increased.
Shadow Sting: The damage of this ability has increased.
Flanking Shot: The damage of this ability has increased.
Whirling Pin: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.
Vengeance of Nagarythe: This ability is now available at rank 10.
Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power leverling
Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.warhammer gold
Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war gold
Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war powerlevel
Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer
Shaman
Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.
Greener ‘n Cleaner: This abilty will now properly remove effects from allies.
Ere We Go!: The tooltip for this ability will now list the duration of the effect.
Bleed fer Me: : The damage of this ability has increased.
Dat Makes Me Dizzy: This tactic will now stun the caster when the resurrect is cast, instead of when it is accepted. In addition, when this tactic is equipped, Shrug it Off will now work properly.warhammer powerlevel
Gork’ll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.
Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer power level
Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling
Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.
Brain Bursta: This ability will now reliably consume Waaagh!
Shrug it Off: This ability will no longer work in anti-resurrect areas.
‘Ey, Quit Bleedin’: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.warhammer power leverling
Sorcerer
All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer gold
Surging Pain: This ability now builds 10 combustion.
Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.
Grip of Fear: The cost of this abiltiy has decreased, the cooldown has increased, and the ability is now available at rank 12.
Arctic Blast: This ability is now available at rank 10.
Piercing Shadows: The damage done to targets around the caster is now defendable.
Chillwind: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war gold
Word of Pain: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war powerlevel
Ice Spikes: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer
Gloom of Night: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer powerlevel
Absorb Vitality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer power level
Squig Herder
All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer powerleveling
Ard Noggin: The cooldown for this ability has been removed.
Sneaky Stabbin: The tooltip for this ability is now correct.
Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.
What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.
Plink: The Action Point cost and damage for this ability have been increased.
Stabbity: The Action Point cost and damage for this ability have been increased.
Run ‘n Shoot: The Action Point cost for this ability has been reduced.
Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.
Ard Noggin: The damage of this ability has increased.
All pets will now summon at the same level as the Squig Herder’s rank.
Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.
Pet Ability “Goop Shootin:” The damage of this ability has increased.
Yer’ Bleedin: The damage of this ability has increased.
Stop Runnin!: The damage of this ability has increased.
Run ‘n Shoot: The damage of this ability has increased.
Explodin’ Arrer: The damage of this ability has increased.
Lots o’ Arrers: The damage of this ability has increased.
Not So Fast!: The damage of this ability has increased.
Choking Arrer: The damage of this ability has increased.
Finish Em Off: The damage of this ability has increased.
Shrapnel Arrer: The damage of this ability has increased.
Rotten Arrer: The damage of this ability has increased.
Behind Ya!: The damage of this ability has increased.
Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
Squig Frenzy: This ability is now available at rank 10.
Yer Bleedin’ : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling
Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer gold
Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.war gold
Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war powerlevel
Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer
Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities. warhammer powerlevel
Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer power level
Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer powerleveling
Swordmaster
All Swordmasters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! All Blade Enchants will now persist through the Swordmaster’s death. This means that you will not have to recast an Enchant after respawning or being resurrected. warhammer power leverling
Heaven’s Blade: This ability now reduces resists by the correct amount and will display as a debuff.
Graceful Strike: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
Nature’s Blade: The proc from this ability now has new art for its area effect.
Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals spirit damage.
Quick Incision: The cost has of this ability been increased, its cooldown timer has been removed, and its damage has been changed to apply instantly instead of over time. warhammer gold
Wrath of Hoeth: The cost of this abilty has been increased, it has been changed to an Improved Balance attack, and its radius has decreased.war gold
Blurring Shock: This ability now applies an effect on the target for the next 10s: whenever they are critically hit they take additional damage.war powerlevel
Phoenix Wing: This ability no longer adds additional hate. Its damage has been increased, and its radius has been increased.
Crushing Advance: The damage of this abilty has increased, its reuse has increased, and this ability now adds 10% to the Swordmaster’s block instead of increasing the current value by 10%. warhammer
Protection of Hoeth: This abilty has been changed to an Open Balance attack, its reuse has been decreased, and its absorb effect has been decreased. warhammer powerlevel
Juggernaut: This ability is now available at rank 12.
Guard: This ability should no longer attempt to work on players outside of the Swordmaster’s group.
Graceful Strike: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power level
Warrior Priest
All Auras will now persist through the Warrior Priest’s death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected. warhammer powerleveling
Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.warhammer power leverling
Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.
Divine Strike: The damage of this ability has increased.
Sigmar’s Radiance: The damage of this ability has increased.
Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.
Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.
Prayer of Devotion: The health gained when this ability triggers has increased.
Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer gold
Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
White Lion
All Training buffs now persist through the White Lion’s death. This means that the White Lion will not have to recast a Training after respawning or being resurrected. war gold
Blindside: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
Pet ability Gut Ripper: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability. war powerlevel
Cleave Limb: This ability now snares the target for 10-seconds. The ability no longer reduces auto attack speed.
Pet Ability “Bite:” The damage of this ability has increased.
Pet Ability “Claw Sweep:” The damage of this ability has increased.
Pet Ability “Shred:” The damage of this ability has increased.
Pet Ability “Leg Tear:” The duration has decreased on the Damage over Time aspect of this ability.
Pet Ability “Fang and Claw:” The damage of this ability has increased.
Pet Ability “Maul:” The damage of this ability has decreased and its reuse timer has been decreased.
Pet Ability “Gut Ripper:” This ability’s reuse timer is now 20 seconds.
The White Lion pet’s auto attack damage has been given a substantial increase.
Pack Assault: Fixed a bug that prevented the initial damage of this ability from being displayed to the player.
Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.warhammer
Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer powerlevel
Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level
Leg Tear: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling
Gut Rip: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer power leverling
Witch Elf
All Kisses now persist through the Witch Elf’s death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.
Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer gold
Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war gold
Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.
Witch Hunter
All Witch Hunters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!war powerlevel
Repel Blasphemy: This self-buff is now right click removable.
Blessed Bullets of Cleansings: The damage of this ability has increased and the amount of Action Points stolen has been increased. This ability is now available at rank 35. warhammer
Blessed Bullets of Confession: The damage of this ability has increased, and this ability is now available at rank 9.
Blessed Bullets of Purity: The damage of this ability has increased, and this ability is now available at rank 4.
All Bullets now persist through the Witch Hunter’s death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.warhammer powerlevel
Sanctified Bullets: This tactic has been adjusted so that Blessed Bullets of Purity will now heal for 50% of the damage they cause.
Fervor: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.
Sweeping Strikes: This tactic will now correctly affect two other targets.
Emperor’s Commendation: This ability now triggers off of from-stealth openers.
Fervor: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level
Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling
Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling
Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.
Zealot
Endless Gifts: This ability will no longer affect Winds of Insanity.
Boon of Tzeentch: The damage of this ability has increased.
Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat benefits than intended.
Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer gold
Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. war gold
Tzeentch’s Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war powerlevel
Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer
Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer powerlevel
Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level
Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
Tzeentch’s Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.warhammer powerleveling
Content
Common monster disable abilities will now be gated by monster rank and tier. Players will notice fewer disable abilities from common monsters at the lower ranks of play. warhammer power leverling
Non-humanoid monsters will no longer hit for 50%+ of player’s health on critical hits.
Items
An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.
Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.
Numerous bugs have been corrected relating to Weapon and Armor effect procs. These should now display correctly and fire more reliably.
Opponents may no longer right click item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably. warhammer gold
Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.
Numerous bugs have been corrected relating to Weapon and Armor effect procs. These will now display correctly and fire more reliably.
Opponents can no longer right-click unfriendly item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.war gold
Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
All Dwarf spanner items in the game are now set to be useable by Engineers only.
All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only.
All Empire rapier items in the game are now set to be useable by Witch Hunters only.
Tooltips on armor set pieces will now display information relevant to the that set’s bonuses.
When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.
Standards: All references to banners should now be removed. All text now refers to standards.
In addition to reducing the amount of damage received from high-level encounter NPCs, each Ward on high-level armor set pieces worn will now affect the amount of damage players are able to do to those NPCs. Players not wearing any pieces of the appropriate armor set will see their damage greatly reduced. For each piece of the appropriate armor a player wears, their damage against the boss monster will increase.
Realm vs. Realm
Fixed an issue which was causing the Martyr’s Square battlefield objective not to issue renown properly.
Fixed an issue with the postern door of the Ghrond’s Sacristy keep which was preventing players from being able to enter the keep through the door.
A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:
Mourkain Temple
Stone Troll Crossing
Tor Anroc
Howling Gorge
Talabec Dam
Serpent’s Passage
The interact timer for planting the bomb in the Howling Gorge and Talabec Dam scenarios has been lowered to 2 seconds.
User Interface
The “Ability Not Ready” message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.
Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.war powerlevel
Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.
Morale abilities will now display their cooldowns correctly at all times.
Fixed the tooltip display for the first custom guild rank slot.
Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.
Guild members may now be promoted to the first customized guild rank slot.
Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.warhammer
Guild titles will now sort by rank rather than alphabetically.
Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.
Fixed an issue in which the guild roster was not updating properly when ‘Hide Offline’ was checked.
Guild Leaders, Officers and anyone with appropriate permissions can once again use the guild window context menus to promote and demote members.
Locking the chat window will now persist upon logging out.
Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix. warhammer powerlevel
Related Topics:
- WAR Public Test Notes: 1.0.5(2)
- WAR Public Test Notes: 1.0.5(2)
- WAR Public Test Notes: 1.0.5(2)
- WAR Public Test Notes: 1.0.5(2)
- WAR Public Test Notes: 1.0.5(2)
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