Posts Tagged ‘warhammer powerleveling’

Get Off Our Land!

Thursday, November 13th, 2008

A three way Warhammer scenario by Richard Irvine
In this scenario, two armies face eachother over a vast battlefield. However, between the armies lie a vast contingent of barbaric peasants who are not prepared to see their land become a battlefield.warhammer power level
Scenery
A hill is set up on each side of the battlefield. In the centre of the battlefield a small vialliage with some walls and hedges should be set up. Other terrain may be set up in any mutually agreeable manner.warhammer powerleveling

Armies
The peasants may select an army of any suitable race. A general can be included as usual, to represent a local noble, and he may bring along a retinue of one war machine, one wizard of any level and one elite unit. No large monsters are allowed.warhammer power leverling

The other armies may be selected as usual from the Warhammer Army lists, except that they may only include one war machine and may not include any large monsters.warhammer gold

Macic items with a points value of more than 50 cannot be included.

Deployment
The armies other than the peasants deploy no closer than 32″ to eachother and no closer than 12″ to the side edges. The villagers deploy in the centre of the table, but no closer than 14″ to either of the of the armies.war gold

Turns
Players should play for four turns. No more, no less.

Who goes first
The peasant defenders go first, followed by the other armies. Roll a D6 to decide which of these goes first.

Special rules

Hand to hand combat it only worked out in the turn of a player who is involved in the combat.

The peasants cannot be shot at with cannons, bolt throwers, by the other army. They are not considered a real enemy, just a minor annoyance. Missile troops can shoot as normal.war powerlevel

Victory
The peasants can only win if there has been no more than one hand to hand combat between the other two sides. If more than one hand to hand combat takes place between the other two armies, then the army that has lost the least troops wins.warhammer
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Battle by the Loch

Thursday, November 13th, 2008

by Richard Irvine
Just your normal, run of the mill battle. Two opposing sides charging towards eachother and engaging in bloody mortal combat. Arrows rain down from the skys and the cries of battle fill the air. Then a big monster climbs out of the loch…warhammer
Scenery
Hills may be placed anywhere on the table, including in the deployment zones to the ‘north’ and ’south’. To the ‘east’, about two inches in, mark out the edge of a lake. (Remember troops cannot flee off this edge of the table- they wouldn’t want to flee into a lake!) The the ‘west’, set up a small forest. Don’t use any buildings, although rocks and other obstacles should be used.warhammer powerlevel

Armies
Both players should select armies from the Warhammer Armies army lists to an equal points cost. Both sides should also select 400 points of reinforcements to bring on after the monster has appeared.warhammer power level

Deployment
Each player should deploy their army within 12″ of their table edge. Note: Their table edge should NOT be an edge with a lake or a forest…warhammer powerleveling

Turns
Roll a D6.

1-2= 5 turns

3,4,5= 6 turns

6= 7 turns

Who goes first
Roll a D6 to decide who goes first.

The Monster of the Loch
(Well, with a loch, there had to be a monster!) When the game begins, the monster is asleep at bottom of the lake. It will wake up if it hears any noises… Roll 2D6 whenever one of the following occurs.warhammer power leverling

When a regiment charges- The monter wakes on 11 or more.

When a close combat is fought- The monster wakes on 10 or more.

When a cannon fires- The monster wakes on 7 or more.

When roused, the hungry monster swims quickly ashore. It appears immediately at the water’s edge cloest to the noise which disturbed it.warhammer gold

After both players have had their turn, the monster will move. The monster will charge any unit within 15″. If it does not charge, it will move D6 + 4 inches. war gold

To determine the direction of movement, roll a D6. On a roll of 1-3 he will move towards the nearest unit. On a roll of 5-6 he will move straight forward. On a roll a 6, roll a scatter dice to determine the direction.war powerlevel

Reinforcements
After the monster has appeared from the Loch, would- be monster hunters will soon appear. Each side should select 400 points of REGIMENTS ONLY to bring on as reinforcements. Two turns after the monster appears, the reinforcements may move on from their table edge, and may fight and shoot as usual.warhammer

Victory
The winning side is the side with the most victory points. Victory points should be worked out as usual. In addition, award 4 victory points to the army who slayed the Monster of the Loch. If the other side did inflict one or more wounds on the monster, they should also be given one victory point. If the monster was woken by one side charging or firing a cannon, that side loses a victory point for being so damn noisy!warhammer powerlevel
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The Art of War(craft): Kalgan speaks on Blizzard’s PvP philosoph per

Thursday, November 13th, 2008

Like it or not, Arenas are here to stay. I think we should all learn to live with that. A couple of days ago, Kalgan showed up on the Beta forums and put up a lengthy, illuminating post about Blizzard’s philosophy when it comes to PvP itemization. He talked about and mostly defended Arenas and the existence of Arena ratings for obtaining PvP gear. It goes a long way towards explaining the new tiered itemization — an impressive three tiers that appear to be concurrently available — within the PvP system.wow power level

One poster’s contention was that there was no access to PvP gear before engaging in Arenas was countered with Kalgan mentioning their efforts to include craftable PvP gear. This was an omission in The Burning Crusade that became apparent as the seasons progressed, with newer players or Level 70s struggling to break into the Arena format faced against opponents who had gathered gear through several Arena seasons. This was addressed philosophically with the introduction of Outlands reputation PvP gear, which were identical to the rare PvP sets obtainable through Honor. I say philosophically because by the time these item sets became available to players, it was too late. Starting Arenas at that point would find players matched up against other players wearing epic gear from the past seasons. In fact, wearing such dated gear only served to mark the player as easy targets.wow powerleveling

Gear progression
I appreciate Blizzard’s efforts in making craftable PvP gear, mostly available at Level 78 in preparation for Level 80 Battlegrounds and Arenas. I think it will help a lot of players get a start in Wrath of the Lich King endgame PvP, but at the same time, I believe they’ll very quickly be discarded as players obtain PvP Honor and Arena gear. Kalgan likens the rare level Savage Gladiator items to Heroic dungeon rewards. The flaw in that analogy is that there is technically a chronological limit to accruing Arena points.wow power leverling

Even though Kalgan points out that the points required to purchase the items is low — from 175 Arena points for wands and relics to 700 points for main or two-handed weapons — you can only get Arena points once a week. No matter how many Arena matches you play, you will only ever get a weekly payout. The Arena PvP system naturally limits your progression. On the other hand, you can run any number of Heroics a day with RNG the only barrier to obtaining your desired item. The Battlegrounds Honor system would have been a closer, albeit still imperfect, comparison.world of warcraft powerleveling

That said, I’m extremely excited about the tiered PvP gear system and applaud the fact that it’s all readily available from the get go. It certainly goes a long way into distributing PvP gear among the playing population and closely addresses the balance of skill and time investment. This is best exemplified by the middle tier Hateful Gladiator gear, which is obtainable with a combination of Honor and Arena points and require a modest Arena rating. The top tier Deadly Gladiator requires high ratings — mostly above 2k — and are purchased exclusively with Arena points. The tiered gear system is one of the best things to happen to WoW PvP, allowing players to get gear at pretty much any level of Arena play.world of warcraft power leveling

Blizzard views high Arena ratings as the equivalent of 25-man raids, which is a simplistic but inevitable philosophy. There needs to be a progression within the PvP system beyond the seasons, giving players something to aspire for and pursue. Arenas are a good barometer for progression simply because it has a rating system. Kalgan explains that a similar rating system for the Battlegrounds that measure’s an individual player’s skill would be difficult to implement. wow powerlevel

Arenas as being necessary
The question was why the Savage Gladiator set required any Arena points at all. Kalgan responded that there needed to be something for players who rate 1500 or below to play for. He then explains that “requiring” Arena play was no different from other aspects of the game which players are seemingly required to participate in for them to excel. He contends that some Arena enthusiasts might dislike the Battlegrounds — a near unthinkable scenario in my experience — but are required to play it for the boots, bracers, and belt pieces.wow power level

In a later response, Kalgan shoots down the contention that Arenas were created for the purpose of professional competition (eSports). He says that this is irrelevant from a business standpoint, something I tend to believe. eSports have always been shaky from a business perspective, and a good majority of the WoW community doesn’t even pay attention to what’s going on in professional scene. If anything, eSports are a marketing expense, and not even one that’s targeted at the paying market — some pro players have stopped playing the live realms altogether. With the vitriol often spewed in the comments section here at WoW Insider, it’s apparent to me that some players don’t even like Arenas. So I trust Kalgan when he says that Arenas as an eSport endeavor is a mere “cool side-effect” of the format.wow powerleveling

Arenas are another aspect of the PvP gameplay in WoW, and I personally appreciate the fact that it’s there. There are tons of PvE aspects to the game, from regular quests to 5-mans to raids. In fact, aside from the Battlegrounds, Arenas, and pitifully few World PvP objectives, everything about WoW revolves around PvE. As a PvP enthusiast, I greatly appreciate that Blizzard is expanding the PvP aspect of the game, particularly with Wrath of the Lich King’s Lake Wintergrasp.wow power leverling

Kalgan reassuringly states that the voices of players who rail against the seeming over-emphasis on Arenas is “heard and understood”. Making high-end gear available through the Battlegrounds is planned for the future, but owing to the complexity of implementing a measure of “skill” in the format, it’s difficult to make appropriate gear that isn’t just a reward of time invested.world of warcraft powerleveling

A delicate balance
The truth is, more than PvE, gear parity for PvP is a moving target. Unlike bosses who stay static in difficulty — sometimes even made easier over time — opponents in PvP just keep getting better with gear and sometimes skill. This is simply the natural progression of PvP. The original poster’s contention of players getting ahead of others is simply inevitable. If you’re late coming into the PvP game, you really will have a ways to go in order to catch up.world of warcraft power leveling

This is where an “under the hood” rating system comes in. Blizzard recognizes that entering at the 1500 bracket and getting rolled by teams in gear a full two or three seasons ahead is no fun for anybody. This prompted Blizzard created a persistent rating system that is invisible to players but generally tracks a player’s or team’s performance and more or less ensures that match-ups will be made with players and teams of relatively similar skill. Hopefully it works because it will go a long way towards ensuring that players remain interested in competing in Arenas.wow powerlevel

Playing with friends
One of the problems many players, even myself, will encounter in Arenas is that playing with your friends doesn’t always deliver the best results in Arena play. Certain class combinations are sometimes optimal and not all your friends will have skill in or are even interested in PvP. This is just the way it works. My Arena teammates aren’t necessarily my friends — they’re simply like-minded people whom I trust to PvP better than my friends. In fact, some of the best PvP teammates aren’t friends at all. Pro Arena player Neilyo reportedly detests his teammate Serennia (as do many other people, supposedly), but they play together simply because Serennia is really good at PvP. It’s nothing personal.wow power level

Of course, you can luck out and have one to four of your good friends be excellent PvP players, but then comes the organizational difficulty of getting a decent schedule together. It’s really not too different from getting 10 or 25 people together to raid. Sometimes, not all of those people are your friends. They’re just people you raid with. Of course, there are family and friends guilds, but those don’t necessarily translate to endgame progression.wow powerleveling

Nothing in a vacuum
In order to progress in the game, players need to participate in its different aspects. Limiting oneself to 5-mans will yield no better than 5-man gear, for example. Even raiding exclusively, as Kalgan points out, will eventually run a player’s resources dry. When one plays World of Warcraft, the best experience comes from taking all the different aspects of the game — from quests to reputation grinds to instances. The same goes for PvP. One needs to play Battlegrounds, Arenas, and even world PvP.wow power leverling

I know that right now, particularly with the Savage Gladiator gear, it feels as though Blizzard is forcing Arenas upon the players. The fact is, nobody has to play Arenas if they don’t want to. The Savage Gladiator gear isn’t even particularly compelling — for me, anyway — and you will do just as well with several PvE epics and carefully chosen Resilience gems and Enchantments. Arenas are, like it or not, a solid barometer for PvP play. Yes, it has a bias against some classes and specs because of the close quarters and small team format, but hopefully the changes in Wrath of the Lich King and at Level 80 will smoothen that out a bit more.world of warcraft powerleveling

In order to be competitive in WoW PvP, one has to participate in all aspects of WoW — even, oddly enough, some PvE. Take the Lake Wintergrasp boss Archavon, for example, who drops tokens for PvP gear. The top Arena players in the world commit to professions that give them the greatest advantage in Arena play, such as Enchanting and Jewelcrafting. It’s impossible to play the game in a vacuum, at least not if you want to progress.world of warcraft power leveling

Wrath PvP
PvP in the coming expansion is going to be a good experience. I say this with a mix of confidence, knowledge gleaned from experience, and mostly a lot of faith simply because I’ve been playing this game for almost four years and I’ve seen it grow and get better. Blizzard is not taking class balance for granted, despite how it might feel in Wrath Beta right now. The tiered PvP gear is an excellent idea and hopefully only the tip of the iceberg. PvP gear already comes from several different sources now, and it isn’t too hopeful to imagine there’d be a few more.wow powerlevel

Play the Arenas, if even casually. My very good friends’ Arena team have taken to the habit of playing their last, or tenth game of every week naked wearing only sombreros in a gesture of fun. It boggles my mind as I could never contemplate such a thing, but he says they know they’re not cut out for Arena play. But they enjoy it anyway. These are the kind of players who know how to have fun and get the most out of the game. In Wrath of the Lich King, they’ll even get gear. That’s not a bad deal at all.wow power level

Zach Yonzon writes the PvP column The Art of War(craft), where he mulls over the underwhelming new designs for Arena and PvP gear. He looks forward to the new PvP environment as well as encountering new challenges. He’s still grumpy over the fact that Warhammer Online is only for PCs.wow powerleveling
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The Art of War(craft): The limbo season per

Thursday, November 13th, 2008

Welcome to the most worthless Season ever. This Arena period, not technically a season because there are no associated rewards, is a season in limbo. The end-of-season rewards for Season 4 have been handed out — incorrectly in some cases — and there is no scheduled end to the current one with no new gear will be released for Level 70 players. Unlike in the past, this season has an indefinite end for Level 70 players and no foreseeable continuity with future Arena Seasons which will be focused on Level 80 play. wow powerlevel

Ironically, this is also the best season for a lot of players to catch up on their Arena gear. For one thing, the top Arena players no longer have anything to play for. Most have already gotten full Brutal Gladiator sets, their titles and / or mounts, and have no incentive to continue participating in Arenas. Because Arena points are wiped the moment a character levels to 71, players who have all the gear have no point in accumulating it. Because there are no end-of-season rewards, ratings don’t mean anything. Lastly, dedicated Arena players typically use one season to gear up for the next. Because the next stage of meaningful competitive play is at Level 80, this makes the current season’s gear useless for future Arena PvP.wow power level

This leaves the door wide open for other players who wish to gear up for Wrath of the Lich King. And that’s the heart of things — any gear that is obtained through Arena Season 4 and this limbo season is purely leveling gear. Granted, Brutal Gladiator items will last way past Level 76 — in some cases even serviceable all the way through 80 — but the main purpose of the gear is lost. Unless Blizzard introduces leveling through PvP sometime soon, all this Arena gear are mere placeholders until we get something better in Northrend.wow powerleveling

For those who play on PvP servers, it will probably help. On the other hand, there is no Resilience upgrade from Season 3 to Season 4, so it’s not such a big deal. The biggest Resilience upgrade for players since Season 4 comes from the Honor-bought Medallions of the Alliance and Horde. Speaking of Honor, Blizzard has stated that it will not be reset, so players are actually better off grinding for Honor to have the maximum 75,000 banked all the way to 80. While items will predictably be more expensive, it’s currency that can be spent at Level 80 as opposed to the Level 70-only Arena points.wow power leverling

This Arena season also sees the most imbalanced match-ups ever as players have access to abilities tuned for Level 80. While this means an opportunity to test the new environment, it should be noted that there will be itemization changes and 10 more levels and talent points at Level 80. Among other things, Warlocks will no longer have the massive Stamina they used to enjoy and Druids will no longer benefit from exceptional Armor Values from items. There is a homogenization sweeping through the game that will affect Arena play to a great degree.world of warcraft powerleveling

The fact is, Patch 3.0.2 broke Arena status quo. With many classes capable of ridiculous burst pre-Level 80, such as the recently nerfed-to-the-ground Retribution Paladin, it isn’t uncommon to see healer-less teams plow their way through traditional comps with a hefty amount of RNG. Double DPS in 2v2 is fine, but when you start seeing triple DPS in 3v3 and — in extremes — 5 DPS in 5s, you know there’s something not quite right about the metagame. In some ways, this is a really good thing. It shakes up game balance. It gives other classes a chance to shine. It gives other specs a chance to shine.

For a while, there was a proliferation of Retribution Paladins who would burst out the gates with their bubbles and wings, laying things to waste in seconds. Since when did that happen before 3.0.2? For the first time in four seasons, Retribution Paladins broke 1800 without having to get carried. Sure, it was unintended, and most of those Retadins got by with RNG and ridiculous burst, but boy did it shake up the lower brackets unlike anything ever seen in Arenas. Retribution Paladins got nerfed to kingdom come, but the environment will never be the same again.world of warcraft power leveling

These days, Mages running around in Arenas are more likely to unleash an Arcane Barrage than they are to call out a Water Elemental. Imagine that. Arcane Mages more dominant in Arenas than Frost Mages because the idea is about burst and not survivability. Warlocks come into the Arenas with a Felguard now, too. You know what that means. Metamorphosis may suck as a PvE talent, but it’s the only way Warlocks can remain competitive in Arenas these days. When Warlocks transform into that shadowy black mass that sorta kinda looks like Illidan — well, that’s fun.wow powerlevel

You’re just as likely to run into a Shadow Priest as you are into a Discipline Priest. Sure, Dispersion isn’t a phenomenal talent but even our resident Shadow fiend Alex has extolled its uses. It gives Shadow Priests a chance to stay competitive in Arenas, specially in the new burst-oriented environment. More importantly, it gives them hope that the spec, commonly the first target of a train, can actually be viable in the new age. wow power level

That’s the thing. This is the new age. It’s a new environment, a new paradigm. Most of the high ranked Arena players won’t be bothering with this residual season because it isn’t representational of Level 80 Arena play. Anything that happens between now and the start of Season 5 (or Level 80 Season 1 — who knows how it’ll be called?) is irrelevant. With 10 more talent points to gain, builds will change drastically. One example: every PvP Retadin will have 18 points in Protection for a 20 second cooldown stun at Level 80. You think they’re no fun now? Imagine them stunning you silly in ten more levels.wow powerleveling

Arenas now are merely for exercise. Specially with the new Arena maps which came live in Patch 3.0.3 (I’ll talk about those maps soon), everything has changed. If you play Arenas now, understand that it will be completely different when the new season starts. With Blizzard actively rebalancing classes in a way they never have, expect Level 80 to be a completely shocking ball game. The whole all-DPS philosophy also has a lot to do with everybody speccing for Northrend.wow power leverling

For one thing, a lot of people are specced to DPS in preparation for Leveling through the expansion. Raid specs and dedicated PvP specs will settle in at Level 80 so the metagame right now isn’t quite indicative of how things will be for the next Arena season. In fact, the metagame at Level 80 will be completely different simply because of one key thing — Death Knights.world of warcraft powerleveling

The addition of Death Knights will completely change the face of Arena play because of new class dynamics. What classes will flourish with Death Knights? What classes will they counter? Everything changes in the next official Arena season, so any games played now are merely exercises or for fun. Really, Arenas for fun. Who’d have thought, right? So go. Have fun. Queue up for games without thinking of ratings or Arena points. Treat anything you get now as a bonus. Play around with your spec, practice in Orgrimmar and Dalaran Arenas. See you in Northrend. See you at Level 80.world of warcraft power leveling

Every Wednesday (honest!), Zach Yonzon writes the PvP column The Art of War(craft), which now covers both Battlegrounds and Arena play formerly covered by Blood Sport. After playing some casual games post 3.0.2, he’s taken a break from Arenas and doesn’t know what to do with the 5,000 Arena points he has stockpiled. wow powerlevel
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WAR Public Test Notes: 1.0.5(2)

Wednesday, November 12th, 2008

Shadow Warrior

All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer power level

Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.

Hunter’s Fervor: The radius has been increased to match similar group based effects.

Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.

All stance abilities will now persist through death.

Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.

Vengeance of the Nagarythe: The cooldown of this ability has been reduced.

Assault Stance: This ability has been given an added benefit. While the Shadow Warrior is in Assault stance, all +Balistic Skill benefits provided by items will be considered +Strength as well. warhammer powerleveling

Broadhead Arrow: The damage of this ability has increased.

Acid Arrow: The damage of this ability has increased.

Takedown: The damage of this ability has increased.

Spiral Fletched Arrow: The damage of this ability has increased.

Flame Arrow: The damage of this ability has increased.

Rapid Fire: The damage of this ability has increased.

Eye Shot: The damage of this ability has increased.

Throat Shot: The damage of this ability has increased.

Glass Arrow: The damage of this ability has increased.

Festering Arrow: The damage of this ability has increased.

Fell the Weak: The damage of this ability has increased.

Shadow Sting: The damage of this ability has increased.

Flanking Shot: The damage of this ability has increased.

Whirling Pin: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.

Vengeance of Nagarythe: This ability is now available at rank 10.

Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power leverling

Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.warhammer gold

Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war gold

Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war powerlevel

Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer

Shaman

Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.

Greener ‘n Cleaner: This abilty will now properly remove effects from allies.

Ere We Go!: The tooltip for this ability will now list the duration of the effect.
Bleed fer Me: : The damage of this ability has increased.

Dat Makes Me Dizzy: This tactic will now stun the caster when the resurrect is cast, instead of when it is accepted. In addition, when this tactic is equipped, Shrug it Off will now work properly.warhammer powerlevel

Gork’ll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer power level

Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling

Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.

Brain Bursta: This ability will now reliably consume Waaagh!

Shrug it Off: This ability will no longer work in anti-resurrect areas.

‘Ey, Quit Bleedin’: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.warhammer power leverling

Sorcerer

All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer gold

Surging Pain: This ability now builds 10 combustion.

Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.

Grip of Fear: The cost of this abiltiy has decreased, the cooldown has increased, and the ability is now available at rank 12.

Arctic Blast: This ability is now available at rank 10.

Piercing Shadows: The damage done to targets around the caster is now defendable.

Chillwind: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war gold

Word of Pain: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war powerlevel

Ice Spikes: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer

Gloom of Night: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer powerlevel

Absorb Vitality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer power level

Squig Herder

All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer powerleveling

Ard Noggin: The cooldown for this ability has been removed.

Sneaky Stabbin: The tooltip for this ability is now correct.

Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.

What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.

Plink: The Action Point cost and damage for this ability have been increased.

Stabbity: The Action Point cost and damage for this ability have been increased.

Run ‘n Shoot: The Action Point cost for this ability has been reduced.

Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.

Ard Noggin: The damage of this ability has increased.

All pets will now summon at the same level as the Squig Herder’s rank.

Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.

Pet Ability “Goop Shootin:” The damage of this ability has increased.

Yer’ Bleedin: The damage of this ability has increased.

Stop Runnin!: The damage of this ability has increased.

Run ‘n Shoot: The damage of this ability has increased.

Explodin’ Arrer: The damage of this ability has increased.

Lots o’ Arrers: The damage of this ability has increased.

Not So Fast!: The damage of this ability has increased.

Choking Arrer: The damage of this ability has increased.

Finish Em Off: The damage of this ability has increased.

Shrapnel Arrer: The damage of this ability has increased.

Rotten Arrer: The damage of this ability has increased.

Behind Ya!: The damage of this ability has increased.

Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

Squig Frenzy: This ability is now available at rank 10.

Yer Bleedin’ : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling

Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer gold

Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.war gold

Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war powerlevel

Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer

Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities. warhammer powerlevel

Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer power level

Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer powerleveling
Swordmaster

All Swordmasters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! All Blade Enchants will now persist through the Swordmaster’s death. This means that you will not have to recast an Enchant after respawning or being resurrected. warhammer power leverling

Heaven’s Blade: This ability now reduces resists by the correct amount and will display as a debuff.

Graceful Strike: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

Nature’s Blade: The proc from this ability now has new art for its area effect.

Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals spirit damage.

Quick Incision: The cost has of this ability been increased, its cooldown timer has been removed, and its damage has been changed to apply instantly instead of over time. warhammer gold

Wrath of Hoeth: The cost of this abilty has been increased, it has been changed to an Improved Balance attack, and its radius has decreased.war gold

Blurring Shock: This ability now applies an effect on the target for the next 10s: whenever they are critically hit they take additional damage.war powerlevel

Phoenix Wing: This ability no longer adds additional hate. Its damage has been increased, and its radius has been increased.

Crushing Advance: The damage of this abilty has increased, its reuse has increased, and this ability now adds 10% to the Swordmaster’s block instead of increasing the current value by 10%. warhammer

Protection of Hoeth: This abilty has been changed to an Open Balance attack, its reuse has been decreased, and its absorb effect has been decreased. warhammer powerlevel

Juggernaut: This ability is now available at rank 12.

Guard: This ability should no longer attempt to work on players outside of the Swordmaster’s group.

Graceful Strike: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power level
Warrior Priest

All Auras will now persist through the Warrior Priest’s death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected. warhammer powerleveling

Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.warhammer power leverling

Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.

Divine Strike: The damage of this ability has increased.

Sigmar’s Radiance: The damage of this ability has increased.

Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.

Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

Prayer of Devotion: The health gained when this ability triggers has increased.

Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer gold

Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

White Lion

All Training buffs now persist through the White Lion’s death. This means that the White Lion will not have to recast a Training after respawning or being resurrected. war gold

Blindside: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

Pet ability Gut Ripper: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability. war powerlevel

Cleave Limb: This ability now snares the target for 10-seconds. The ability no longer reduces auto attack speed.

Pet Ability “Bite:” The damage of this ability has increased.

Pet Ability “Claw Sweep:” The damage of this ability has increased.

Pet Ability “Shred:” The damage of this ability has increased.

Pet Ability “Leg Tear:” The duration has decreased on the Damage over Time aspect of this ability.

Pet Ability “Fang and Claw:” The damage of this ability has increased.

Pet Ability “Maul:” The damage of this ability has decreased and its reuse timer has been decreased.

Pet Ability “Gut Ripper:” This ability’s reuse timer is now 20 seconds.

The White Lion pet’s auto attack damage has been given a substantial increase.

Pack Assault: Fixed a bug that prevented the initial damage of this ability from being displayed to the player.

Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.warhammer

Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer powerlevel

Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level

Leg Tear: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling

Gut Rip: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer power leverling
Witch Elf

All Kisses now persist through the Witch Elf’s death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.

Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer gold

Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war gold

Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.

Witch Hunter

All Witch Hunters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!war powerlevel

Repel Blasphemy: This self-buff is now right click removable.

Blessed Bullets of Cleansings: The damage of this ability has increased and the amount of Action Points stolen has been increased. This ability is now available at rank 35. warhammer

Blessed Bullets of Confession: The damage of this ability has increased, and this ability is now available at rank 9.

Blessed Bullets of Purity: The damage of this ability has increased, and this ability is now available at rank 4.

All Bullets now persist through the Witch Hunter’s death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.warhammer powerlevel

Sanctified Bullets: This tactic has been adjusted so that Blessed Bullets of Purity will now heal for 50% of the damage they cause.

Fervor: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

Sweeping Strikes: This tactic will now correctly affect two other targets.

Emperor’s Commendation: This ability now triggers off of from-stealth openers.

Fervor: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level

Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling

Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling

Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.
Zealot

Endless Gifts: This ability will no longer affect Winds of Insanity.

Boon of Tzeentch: The damage of this ability has increased.

Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat benefits than intended.

Manipulation: This ability will no longer trigger if the target of the heal is already at full health.

Mark of Remaking: This ability will now be affected by the anti-resurrection aura.

Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer gold

Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. war gold

Tzeentch’s Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war powerlevel

Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer

Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer powerlevel

Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level

Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.

Tzeentch’s Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.warhammer powerleveling

Content

Common monster disable abilities will now be gated by monster rank and tier. Players will notice fewer disable abilities from common monsters at the lower ranks of play. warhammer power leverling

Non-humanoid monsters will no longer hit for 50%+ of player’s health on critical hits.
Items

An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.

Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.

Numerous bugs have been corrected relating to Weapon and Armor effect procs. These should now display correctly and fire more reliably.

Opponents may no longer right click item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably. warhammer gold

Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.

Numerous bugs have been corrected relating to Weapon and Armor effect procs. These will now display correctly and fire more reliably.

Opponents can no longer right-click unfriendly item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.war gold

Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.

All Dwarf spanner items in the game are now set to be useable by Engineers only.

All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only.

All Empire rapier items in the game are now set to be useable by Witch Hunters only.

Tooltips on armor set pieces will now display information relevant to the that set’s bonuses.

When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.

Standards: All references to banners should now be removed. All text now refers to standards.

In addition to reducing the amount of damage received from high-level encounter NPCs, each Ward on high-level armor set pieces worn will now affect the amount of damage players are able to do to those NPCs. Players not wearing any pieces of the appropriate armor set will see their damage greatly reduced. For each piece of the appropriate armor a player wears, their damage against the boss monster will increase.
Realm vs. Realm

Fixed an issue which was causing the Martyr’s Square battlefield objective not to issue renown properly.

Fixed an issue with the postern door of the Ghrond’s Sacristy keep which was preventing players from being able to enter the keep through the door.

A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:

Mourkain Temple
Stone Troll Crossing
Tor Anroc
Howling Gorge
Talabec Dam
Serpent’s Passage

The interact timer for planting the bomb in the Howling Gorge and Talabec Dam scenarios has been lowered to 2 seconds.

User Interface

The “Ability Not Ready” message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.

Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.war powerlevel

Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.

Morale abilities will now display their cooldowns correctly at all times.

Fixed the tooltip display for the first custom guild rank slot.

Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.

Guild members may now be promoted to the first customized guild rank slot.

Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.warhammer

Guild titles will now sort by rank rather than alphabetically.

Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.

Fixed an issue in which the guild roster was not updating properly when ‘Hide Offline’ was checked.

Guild Leaders, Officers and anyone with appropriate permissions can once again use the guild window context menus to promote and demote members.

Locking the chat window will now persist upon logging out.

Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix. warhammer powerlevel
Related Topics:

WAR Public Test Notes: 1.0.5(1)

Wednesday, November 12th, 2008

This is the first true “wall of text” patch for the game. The notes are huge, so I hope you’re ready for a long read. As Mark Jacobs promised yesterday, the notes have been released and 1.0.5 will be available on the Public Test Server for players to check out the changes before they go live. This looks to be an extremely comprehensive class change patch, so buckle up and prepare for lots readjusting to the game when 1.0.5 goes live. Read on for the notes.warhammer

Highlights

Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities:

Black Orc
Bright Wizard
Chosen
Engineer
Ironbreaker
Magus
Shadow Warrior
Sorcerer
Squig Herder
Swordmaster
Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit towards those encounters.warhammer powerlevel

Players are now able to set their rally points in warcamps.warhammer power level

Fixes have been made to issues which were causing guild promotion and demotion not to work properly.warhammer powerleveling

Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.warhammer power leverling

Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt. warhammer gold

Morale abilities will now display their cooldowns correctly at all times. war gold

Root effects, with the exception of morale roots, will now grant a 5 second immunity from all roots to the victim when the effect breaks, and in addition will no longer stack with other roots. war powerlevel

Root effects will now properly have a chance to break whenever a player takes ANY damage. This includes individual tics of Damage over Time spells. warhammer

To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.warhammer powerlevel

Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.warhammer power level

The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.warhammer powerleveling

General Changes and Bug Fixes:

There were some instances in which the reticule for ground-target-area-effects was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.warhammer power leverling

Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach. warhammer gold
Combat and Careers

General

Tactics gained from Tome Unlocks have been renamed.war gold

Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted under each career’s section. war powerlevel

Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.warhammer

Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it. warhammer powerlevel

Fixed assorted issues in which certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases in which snared players would find themselves essentially rooted when in lava.warhammer power level

Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.warhammer powerleveling

Alter Fate: Tooltip should now display the correct values.warhammer power leverling

Misdirection: This ability should now play an effect on the caster while the ability is active, and play a brief effect on anyone damage by the effect.warhammer gold
Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once. war gold

Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.war powerlevel

Relentless Assault: This ability will no longer remove snares and roots.warhammer
Divine Protection should now list the amount of damage absorbed in the tooltip.warhammer powerlevel

Renown Rewards

Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.warhammer power level
Spiritual Refreshment: This ability should now show it’s bonus correctly in the Character Window. warhammer powerleveling

Archmage

Prismatic shield: This ability will no longer fail if your defensive target is not a group member.warhammer power leverling

Transfer Force: The damage of this ability has been increased.warhammer gold

Hurried Restore: This tactic will now stun the caster when the resurrection spell is cast, instead of when it is accepted.war gold

Healing Energy: Contribution from stats has been reduced to bring the ability in line with our design goals.war powerlevel

Drain Magic: This ability will now increase in potency with High Magic.warhammer

Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic.warhammer powerlevel

Radiant Lance: This ability will now reliably consume high magic.warhammer power level

Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer powerleveling

Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling

Transfer Force: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer gold

Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.war gold

Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.war powerlevel

Lambent Aura: Duration has been increased to 24 seconds, amount healed over this duration remains the same.warhammer

Black Orc

All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! warhammer powerlevel

All War Bellows will now persist through the Black Orc’s death. This means that you will not have to recast a War Bellow after respawning or being resurrected. warhammer power level

Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed. warhammer powerleveling

Da Big Un: The damage of this spell has increased, and its radius reduced. warhammer power leverling

Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.warhammer gold

Right in da Jibblies: The reuse timer of this ability has been lowered.

Follow me Lead: The Toughness buff given to the defensive target should now work correctly.

Juggernaut: This ability is now available at rank 12.

Guard: This ability should no longer attempt to work on players outside of your group.

Rock ‘Ard: This ability now starts a Plan chain.

Bright Wizard

All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!war gold

Flame Breath: Affected targets will now properly receive a debuff icon.

Explosive Force: The damage done to the targets around the caster is now defendable.

Fiery Blast: The tooltip now displays the correct damage and radius. In addition, this ability now builds the correct amount of combustion.
Scorched Earth: This ability now builds 10 combustion.war powerlevel

Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage.warhammer

Detonate: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability. warhammer powerlevel

Combustion will no longer start to fade away if you continue casting spells after hitting 100.

Fire Cage: This ability’s cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

Pyroclastic Surge: This ability is now available at rank 10.

Scorched Earth: The ability should now have the correct cooldown.

Ignite: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level

Boiling Blood: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling

Detonate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power leverling

Flame Breath: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer gold

Spreading Flames: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war gold

Backdraft: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war powerlevel
Chosen

All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer

Suppression: The parry buff from this ability should no longer stack with itself.

Mixed Defenses: The tooltip for this ability should now display proper values.

Juggernaut: This ability is now available at rank 12.

Guard: This ability should no longer attempt to work on players outside of your group.

Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer powerlevel

Disciple

All Covenants will now persist through the Disciple’s death. This means that you will not have to recast a Covenant after respawning or being resurrected. warhammer power level

Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.

Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage. warhammer powerleveling

Covenant of Vitality: The damage of this ability has increased.

Consume Essence: The damage of this ability has increased.

Transfer Essence: The damage of this ability has increased.

Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.

Bloodthirst: The snare component for this ability has been removed, and damage has been increased.

Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power leverling

Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer gold

Soul Infusion: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same. war gold

Engineer

All Engineers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!war powerlevel

Flak Jacket: Magic Damage will no longer reduce Armor counters.

Steam Vent: Newly created Engineers will no longer show this ability as being trainable at Ranks 15 and 21.

Gun Blast: The damage of this ability has increased.

Field Repair: Cost, range and cooldown increased, now instantly restores health instead of being a channel.

Incendiary Rounds: The damage and cost of this ability have increased.
Friction Burn: The damage and cost of this ability have increased.

Fragmentation Grenade: The damage and cost of this ability have increased.

Signal Flare: The damage and cost of this ability has increased, and its reuse reduced.

Penetrating Round: The damage of this ability has increased.

Focus Fire: The damage of this ability has increased.

Firebomb: The damage of this ability has increased.

Self Destruct: This ability has had its cost removed, the reuse timer has been increased significantly, and now deals damage in addition to knocking down.warhammer

All Turrets: Gun, Flame and Bombardment Turrets have had their cost greatly reduced and their auto attack damage greatly increased. In addition they are now core abilities and will match the level of the player’s rank when summoned. warhammer powerlevel

Pet Ability - Penetrating Round: Damage Increased, now considered a Path of the Rifleman ability.

Pet Ability - Machine Gun: Now considered a Path of the Rifleman ability.

Pet Ability - High Explosive Grenade: Damage and build time increased, reuse reduced, now considered a Path of the Grenadier ability.

Pet Ability - Shock Grenade: Damage and reuse increased, build time reduced, now considered a Path of the Grenadier ability.

Pet Ability - Flamethrower: Now considered a Path of the Tinkerer ability.

Pet Ability Steam Vent: Now considered a Path of the Tinkerer ability.
Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduce while the cooldown has been increased. In addition the build time has been increased,the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects. warhammer power level

Barbed Wire: This abilities cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

Hip Shot: This ability is now available at rank 10.

Friction Burn: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer powerleveling

Acid Bomb: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling

Incendiary Rounds: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer gold

Fragmentation Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war gold

Signal Flare: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. war powerlevel

Phosphorous Shells: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.warhammer

Sticky Bomb: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer powerlevel

Napalm Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer power level

Lightning Rod: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.warhammer powerleveling

Blunderbuss Blast: This ability now has the correct cooldown.

Fragmentation Grenade: This ability now does the correct amount of damage.

Ironbreaker

All Ironbreakers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer power leverling

Shield of Reprisal: This ability will no longer knock down Unstoppable targets.

Guarded Attack: This ability’s Oathfriend buff will no longer stack with other,
more powerful Armor buffs.

Punishing Knock: Targets will now actually fall down after being hit by this ability.

Avenging the Debt: This ability’s damage has been increased.

The rate in which Grudge is lost has been changed. Grudge will now start decaying 10 seconds after you stop building Grudge. It will decay at 10 Grudge every second.warhammer gold

Oath Friend: The rate in which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 3 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 1 Grudge every time the Oath Friend is attacked.war gold

Oath Friend: The cooldown for this ability has been changed to 1.5 seconds.

Juggernaut: This ability is now available at Rank 12.

Guard: This ability should no longer attempt to work on players outside of your group.

Binding Grudge: The amount that stats contribute to the damage of this ability has been increased to make consistent with other damage over time abilities. war powerlevel
Stone Breaker: This ability will no longer be considered a Blessing.

Inspiring Attack: The Strength and Willpower bonus from Inspiring Attack will no longer stack with the bonuses from other Ironbreakers. Players will only receive whichever bonus is most powerful.warhammer

Ironbreakers may now use Hammers.

Magus

All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer powerlevel

Daemonic Armor: Magic Damage will no longer reduce Armor counters.

Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.

Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.

Warping Blast, Dissolving Mist: These abilities now display the correct icon.

Infernal Blast: The damage and cost of this ability has increased.

Baleful Transmogrification: The damage and cost of this ability has increased.

Pandemonium: The damage and cost of this ability has increased.

Wither Soul: The damage and cost of this ability has increased.

Rend Winds: The damage and cost of this ability has increased.

Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability. warhammer power level

Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.warhammer powerleveling

Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned. warhammer power leverling

Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.

Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.

Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.

Pet Ability - Warping Energy: Now considered a Path of Daemonology ability.

Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.

Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.

Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects. warhammer gold

Tzeentch’s Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

Move Surging Violet Fire: This ability is now available at at rank 10.

Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war gold

Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war powerlevel

Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer

Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerlevel

Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer power level

Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer powerleveling

Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling

Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer gold

Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war gold

Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war powerlevel

Marauder

Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.

Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer

Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder. warhammer powerlevel

Rune Priest

Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.

Rune of Fortune: The damage of this ability has increased.

Rune of Fate: The damage of this ability has increased.

Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.

Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.

Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level

Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling

Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling

Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer gold

Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war gold

Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war powerlevel

Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer

Oath Rune of Power: Now also increases the target’s Ballistic Skill.

Rune Of Regeneration: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.warhammer powerlevel
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Preparing for Wrath Day 2: The dying wallet

Wednesday, November 12th, 2008

Off a question on professions we recently took in Ask A Beta Tester, it occurred to me that it would probably be helpful to provide players with a few ballpark figures on budgetary expectations for Northrend. Blizzard’s been pretty frank about its desire to reduce ingame inflation, so it’s reasonable to expect a number of compelling demands made on your e-wallet (especially if legions of grasping guild leaders worldwide get their wish and start taxing the living hell out of you). Bottom line? You’re going to bleed gold out of your ears unless you exercise some financial restraint. But…whatever. Screaming over the ingame cost of everything keeps me from looking at my real-life stock portfolio. I need a drink.wow power level

PROFESSIONS: Your first few minutes on the continent, no matter where you land, are going to be pretty expensive if you train up your tradeskills immediately. Polar22 in the AABT comments provided an extremely helpful link to WarcraftEcon confirming that each major and minor trade skill, with the exception of First Aid, will cost 35g to level to Grand Master. First Aid is more expensive at 50g. So, assuming you train your two major tradeskills in addition to Fishing, Cooking, and First Aid, count on being out 190g in addition to whatever it will cost you to train new recipes. WarcraftEcon estimates the total damage for an average player will clock in around 400-500g for these initial recipes and the Grand Master skill-up. That sounds broadly accurate from my experience in the beta, so plan on toting 500g along if you want all of your professions trained up immediately. The bleed begins!wow powerleveling

TRANSPORTATION (FAIR ENOUGH): One of the first things you’re likely to notice after a few days in Northrend is that flight paths are notably more expensive than their counterparts in Azeroth and Outland. It’s not unusual to see flights cost 2-3g even for short distances, which frankly makes me wonder what percentage of that is being skimmed by the flight masters. Northrend is big, and you’ll feel the loss of your flying mount pretty keenly in the early 70’s. You should probably budget somewhere in the region of 50-100g for the first few weeks, depending on how much flying you actually do. wow power leverling

YEAH, YEAH, REPAIRS: Players’ repair costs will vary wildly according to the quality of their gear and what spec they’re playing (e.g. melee specs generally take a higher rate of durability damage than ranged specs). Whatever you’re paying now at 70, don’t expect it to get smaller.world of warcraft powerleveling

WHAT DO YOU MEAN, SALES TAX?: Almost everyone is going to carry some food and drink with them (or, as a healing class, drink) for the inevitable downtime while leveling; you’re not going to grind or quest as efficiently versus level 71-74 mobs as you do on Outland mobs you currently outgear. Budget 10-20g for this per day depending on your gear quality (i.e. the odds of you taking a lot of damage before you kill anything).world of warcraft power leveling

I THOUGHT WE WERE FRIENDS: Yep, your class trainer’s going to soak you too. This obviously isn’t something you need to be concerned about immediately stepping into Northrend, but your leveling will go faster as you pick up more quests and get more familiar with the quest hubs and dungeons. I can say without hesitation that the quests you’ll be doing in order to reach your next level will pay for training up your class skills without any issues, so I wouldn’t bother setting aside any Outland funds for this.wow powerlevel

WHY ARE THEY CHARGING 20K GOLD FOR A MOUNT THAT RUNS LIKE A BUNNY RABBIT?: If you’re BRK or you’ve just really got your heart set on a Traveler’s Tundra Mammoth, you’re going to need a whopping 20,000 gold as soon as you reach Dalaran. Or — as its purchase price is affected by your reputation with the Kirin Tor — if you can restrain yourself until you get exalted, you can knock 4,000 gold off the purchase price. Bear in mind that getting exalted for most people is going to be something that happens well into 80 (you can only earn dungeon rep wearing a faction’s tabard in level 80 dungeons). However — assuming you actually use the vendors to empty your packs while you’re out farming — the mammoth will eventually pay for itself. How fast it does is going to depend on much you rely on farming as a source of income.wow power level

20,000 GOLD FOR A MOUNT? ARE YOU OUT OF YOUR %$(#&% MIND?: The Armored Brown Bear is being sold by the same vendors selling the Traveler’s Tundra Mammoth, but fortunately he’s a lot cheaper and will only put you out 600g at neutral with the Kirin Tor. Interestingly, he’s also the subject of his own achievement. So if you never got lucky with an Amani War Bear, you may want to pick this guy up.wow powerleveling

WHY THE HELL DOES ALL OF THIS CRAP COST SO MUCH: You will want to make sure you have 1,000g promptly at level 77 to purchase Cold Weather Flying. Trust me, 1,000g is a bargain given the repair costs you’ve previously shouldered from mindlessly throwing yourself off of various cliffs and then panicking while you spam your Swift Flight Form macro.wow power leverling

HOW DO THESE PEOPLE EVEN STAY IN BUSINESS: Oh, and about the fantastically expensive 8500g (at neutral) port-you-to-Dalaran rings, the Signet of the Kirin Tor and the Band of the Kirin Tor? Don’t worry about these; you can’t use them until you’re 80 anyway. If you haven’t already budgeted for them at 70, then a little prudence while leveling (e.g. keep up with your dailies) will probably cover this.world of warcraft powerleveling

I HAVE JUST ENOUGH MONEY LEFT FOR AN ASPIRIN: Oh, good. Let’s say that you, like the author of this article, are an incredible cheapskate prone to raging epileptic fits over the cost of living. As your parents no doubt told you, there are things that you need, and then there are luxuries. I count professions, consumables, repairs, Cold Weather Flying, and a certain amount of flight path taxi service as necessities. Everything else can bite me. Under this sophisticated economic model, I come up with the following budget for Northrend at 70:

Profession skill-ups and recipes: 500g Repairs: 50g Flight paths: 25-50g Consumables: 10-20g And a recommended nest egg for level 77:

Cold Weather Flying: 1,000g LOW END: You’ll probably need something in the region of 585-600g to get through your first few days in Northrend comfortably. world of warcraft power leveling

HIGH END: A bank of 1620-1650g will get you squared away on most necessities through 77 assuming your quest/daily money covers daily expenses and class skills past 70 (as it should).wow powerlevel

ALL HOGS TO THE TROUGH, MILDRED: You want it all? A best-case scenario of exalted with the Kirin Tor will leave you paying 16,000 for a mammoth, 6,800 for a ring, and the aforesaid amounts for necessities, leaving you with a bill of 24,420 (assuming you otherwise break even on flight paths, class skills, repairs, and consumables at 70+). A worst-case scenario of neutral with the Kirin Tor will jack the total to 30,150.wow power level

In cases of extreme hardship, you can forego training up your professions and tackle them much later, but that’s going to make work on profession-related achievements (most notably a head start on getting Dalaran Cooking Awards) or early access to good crafted gear/trinkets/gems a no-go. Use your best judgment, but with dailies and a certain amount of farming, it should be more than possible to put 600g in your bank between now and Wrath.wow powerleveling
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Wrath World Event continues: Lich King attacking Orgrimmar and Stormwind

Wednesday, November 12th, 2008

The Wrath of the Lich King opening event continues tonight. Orgrimmar is under attack. If it hasn’t happened yet on your server it will soon. The major points of the attack are as follows:

Thrall is fighting Garrosh Hellscream in the Ring of Valor. Hellscream wins. Frost Wyrms and Aboms are attacking the Valley of Honor in Orgrimmar.wow powerlevel
Sylvanas can be seen marching around the Valley of Honor with a contingent of skeleton soldiers. The event appears to repeat itself every 20 minutes The Horde leaders are all talking to each other about the war with Arthas in-between Thrall fighting Hellscream. There are many reports that the necropolises have left the major cities. In Stormwind, Varian Wynn, Bolvarr, and a few other nobles are standing under a tent in the Harbor. They are offering quite a bit of new flavor text when you talk to them. Stormwind Harbor is being attacked with Frost Wyrms and Aboms. The King and his company of nobles are defending the Harbor the best they can.wow power level
Continue reading on after the break for the full record of events! The events of the evening appear to be over, however if anything else develops we’ll update this post.wow powerleveling
7:45pm: Reports are rolling in that Frost Wyrms are attacking Orgrimmar across multiple servers.wow power leverling

7:55pm: Thall is fighting Garrosh Hellscream, and losing! Massive attacks with Aboms and Frostwyrms.world of warcraft powerleveling

8:02pm: Frostwyrms appear to have around 303,000k health, and shoot out frost bolts to the ground. These frost bolts slow everything down in about a 5 yard area.world of warcraft power leveling

8:08pm: Sylvanas can be heard yelling things in Orgrimmar. All the attacks appear to be taking place in the Valley of Honor. Thrall fights Garrosh Hellscream in the Ring of Valor. The event appears to repeat itself. However this is not yet confirmed.wow powerlevel

8:19pm: Event confirmed to repeat, about once every 20 minutes. Thrall fights Hellscream in the center of the Ring of Valor. Thrall uses his shaman-like abilities. Hellscream appears to have Warrior abilities. Thrall has lost every fight so far.wow power level

8:36pm: In Stormwind, Varian Wynn, Bolvarr, and a few other nobles are standing under a tent in the Harbor. Something appears to be on the verge of happening there.wow powerleveling

8:56pm: If you’re an Alliance character and can’t get on horde side, join hundreds of others as the congregate in the Stormwind Harbor.wow power leverling

9:23pm: The Horde leaders are all talking to each other about the war with Arthas in-between Thrall fighting Hellscream.world of warcraft powerleveling

9:25pm: Above is the view on Adam’s home server, Eldre’Thalas, in the Stormwind Harbor. You’d think it’s launch day with all these people standing around!world of warcraft power leveling

9:27pm: Above is Alex and his friends watching over the Harbor with their Bear Cavalry.wow powerlevel

9:35pm: There are many reports that the necropolises have left the major cities.wow power level

10:18pm: Stormwind is under attack now by the forces of the Lich King on the Eldre’Thalas server. The mobs appear to be the same ones that were used in Orgrimmar.wow powerleveling

10:21pm: The mobs are 71 elites, Stormwind turns dark and cloudy as the attack gets underway. Lots of images incoming. Go to the Harbor if you want to see this. It’s lag city though. Stay tuned.wow power leverling

10:24pm: Wyrnn and pals are going out to fight any guys near them, then are immediately retreating back to the tent. They want you to defend Stormwind and save the boats.world of warcraft powerleveling

10:29pm: The Hearld of the Lich King yells: “Fools of Stormwind! Hear my, naive children of the Alliance! Tremble and know your doom, for the Lich King’s gave is fixed upon you!”world of warcraft power leveling

10:32pm: Pictured above is a dead Abom.wow powerlevel
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WoW, Casually: The Dos and Don’ts of speedy leveling before Wrath

Sunday, November 9th, 2008

Robin Torres writes WoW, Casually for the player with limited playtime.wow powerlevel

A lot of people are scurrying to level up before Wrath of the Lich King hits … like me. Some are trying to get their first characters to 55 so that they can make Death Knights. Some are trying to get their first characters to level 70 so that they can enjoy the new content in Northrend. And others are trying to bring up as many characters to 70 as possible so that they have a choice as to whom to level to 80. I have a level 70 druid, but I have recently become obsessed with my mage and am trying to see how far I can get her before the expansion in the limited time I have to play. wow power level

Here are some Dos and Don’ts to help you get some speedy leveling done before Launch Day.wow powerleveling

Do read leveling guides
WoW Insider has some great leveling guides for each class. These guides have collected everything special your class can do and should know for specific level ranges. You will often find me enthusing about Jame’s leveling guides as well, particularly his Horde one. The maps and efficient quest groupings make this guide invaluable to the casual player.wow power leverling

Don’t pug instances
Completing instances with good groups can be a great way to level up and get appropriate gear for easier questing. Running instances with pugs are most likely to be time consuming, frustrating experiences that will take up all of your play sessions and then some. There are plenty of quests that can be soloed from 1 to 70 and that way you are the master of your own time.world of warcraft powerleveling

Do maximize your rest
You of course know that logging out in big cities and inns is the smart thing to do. Also, do any crafting or chatting in these places so that you are accumulating more rest during your non-questing time. If you are trying to level up multiple characters (I know some of you are afflicted with altitis), swap between them so that you only play the rested ones.world of warcraft power leveling

Don’t go AFK in contested areas on PvP servers
Captain Obvious says, “Duh!” Of course, we casual players are well aware that real life interferes when we least expect it and the resulting deaths just can’t be helped. If you can, however, try to get to a safe place before going AFK or else expect to face a scene similar to the one pictured above.wow powerlevel

Don’t worry about revenge
During the lazy days of summer, logging off to get your main and thump the twerp who just thumped you can be fun and rewarding, in an eye for an eye kind of way. But now that Wrath is almost upon us, if you really want to level quickly, it’s best to just brush yourself off and continue with your questing.wow power level

Do level your professions as you go
Now that Gathering Professions give you abilities that help you in battle (I adore Lifeblood), there really is no reason to not level up a gathering profession (or two) as you go. Leveling the crafting professions can also help you keep current on gear which only makes questing easier. But I also recommend First Aid and Cooking as well. The quests at skill level 225 for both of these secondary professions give a lot of experience and having extra bandages and food buffs certainly isn’t going to slow down your leveling. The farther you are along on your professions when Wrath hits, the more you can take advantage of the new benefits the expansion brings.wow powerleveling

Do complete the quests when they’re green
I’m sure you’re OP and can handle the orange quests, but completing quests when they are green is faster than completing the yellow and above quests. The mobs go down more quickly and you are able to handle more simultaneously. It isn’t always possible to stay ahead of the quests, but when you can, do.wow power leverling

Don’t sweat the deadline
If you have played any MMO from the beginning or this isn’t your first expansion, then you already know that the first few days are always rocky. Even if the developers have done their job perfectly and the hardware works without a hitch, there will still be dozens of people in every immediately accessible new area. They will be lagging the same zones, camping the same spawns and gathering the same resources. Do you really want to be hanging out in the DK starting area listening to the ramblings of Dkpwnsu, Dethknyte and Arrrthess? Waiting a day or two for the masses to race through will probably enhance the quality of your playtime quite a bit.world of warcraft powerleveling

Do enjoy the journey
If you don’t even come close to reaching your level goal by the time you are ready and able to play the expansion (I won’t), don’t be too hard on yourself. I think most casual players know that it’s the journey that makes this game so much fun. Racing through the new content so that you can run the same Battlegrounds, Instances and Dailies over and over until the next expansion is not necessarily the best way to maximize your fun. Stop and smell the Talandra’s Roses. I know I will.world of warcraft power leveling
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