This is the first true “wall of text” patch for the game. The notes are huge, so I hope you’re ready for a long read. As Mark Jacobs promised yesterday, the notes have been released and 1.0.5 will be available on the Public Test Server for players to check out the changes before they go live. This looks to be an extremely comprehensive class change patch, so buckle up and prepare for lots readjusting to the game when 1.0.5 goes live. Read on for the notes.warhammer
Highlights
Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities:
Black Orc
Bright Wizard
Chosen
Engineer
Ironbreaker
Magus
Shadow Warrior
Sorcerer
Squig Herder
Swordmaster
Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit towards those encounters.warhammer powerlevel
Players are now able to set their rally points in warcamps.warhammer power level
Fixes have been made to issues which were causing guild promotion and demotion not to work properly.warhammer powerleveling
Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.warhammer power leverling
Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt. warhammer gold
Morale abilities will now display their cooldowns correctly at all times. war gold
Root effects, with the exception of morale roots, will now grant a 5 second immunity from all roots to the victim when the effect breaks, and in addition will no longer stack with other roots. war powerlevel
Root effects will now properly have a chance to break whenever a player takes ANY damage. This includes individual tics of Damage over Time spells. warhammer
To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.warhammer powerlevel
Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.warhammer power level
The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.warhammer powerleveling
General Changes and Bug Fixes:
There were some instances in which the reticule for ground-target-area-effects was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.warhammer power leverling
Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach. warhammer gold
Combat and Careers
General
Tactics gained from Tome Unlocks have been renamed.war gold
Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted under each career’s section. war powerlevel
Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.warhammer
Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it. warhammer powerlevel
Fixed assorted issues in which certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases in which snared players would find themselves essentially rooted when in lava.warhammer power level
Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.warhammer powerleveling
Alter Fate: Tooltip should now display the correct values.warhammer power leverling
Misdirection: This ability should now play an effect on the caster while the ability is active, and play a brief effect on anyone damage by the effect.warhammer gold
Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once. war gold
Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.war powerlevel
Relentless Assault: This ability will no longer remove snares and roots.warhammer
Divine Protection should now list the amount of damage absorbed in the tooltip.warhammer powerlevel
Renown Rewards
Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.warhammer power level
Spiritual Refreshment: This ability should now show it’s bonus correctly in the Character Window. warhammer powerleveling
Archmage
Prismatic shield: This ability will no longer fail if your defensive target is not a group member.warhammer power leverling
Transfer Force: The damage of this ability has been increased.warhammer gold
Hurried Restore: This tactic will now stun the caster when the resurrection spell is cast, instead of when it is accepted.war gold
Healing Energy: Contribution from stats has been reduced to bring the ability in line with our design goals.war powerlevel
Drain Magic: This ability will now increase in potency with High Magic.warhammer
Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic.warhammer powerlevel
Radiant Lance: This ability will now reliably consume high magic.warhammer power level
Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer powerleveling
Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling
Transfer Force: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer gold
Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.war gold
Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.war powerlevel
Lambent Aura: Duration has been increased to 24 seconds, amount healed over this duration remains the same.warhammer
Black Orc
All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! warhammer powerlevel
All War Bellows will now persist through the Black Orc’s death. This means that you will not have to recast a War Bellow after respawning or being resurrected. warhammer power level
Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed. warhammer powerleveling
Da Big Un: The damage of this spell has increased, and its radius reduced. warhammer power leverling
Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.warhammer gold
Right in da Jibblies: The reuse timer of this ability has been lowered.
Follow me Lead: The Toughness buff given to the defensive target should now work correctly.
Juggernaut: This ability is now available at rank 12.
Guard: This ability should no longer attempt to work on players outside of your group.
Rock ‘Ard: This ability now starts a Plan chain.
Bright Wizard
All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!war gold
Flame Breath: Affected targets will now properly receive a debuff icon.
Explosive Force: The damage done to the targets around the caster is now defendable.
Fiery Blast: The tooltip now displays the correct damage and radius. In addition, this ability now builds the correct amount of combustion.
Scorched Earth: This ability now builds 10 combustion.war powerlevel
Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage.warhammer
Detonate: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability. warhammer powerlevel
Combustion will no longer start to fade away if you continue casting spells after hitting 100.
Fire Cage: This ability’s cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
Pyroclastic Surge: This ability is now available at rank 10.
Scorched Earth: The ability should now have the correct cooldown.
Ignite: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level
Boiling Blood: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling
Detonate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power leverling
Flame Breath: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer gold
Spreading Flames: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war gold
Backdraft: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. war powerlevel
Chosen
All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer
Suppression: The parry buff from this ability should no longer stack with itself.
Mixed Defenses: The tooltip for this ability should now display proper values.
Juggernaut: This ability is now available at rank 12.
Guard: This ability should no longer attempt to work on players outside of your group.
Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer powerlevel
Disciple
All Covenants will now persist through the Disciple’s death. This means that you will not have to recast a Covenant after respawning or being resurrected. warhammer power level
Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.
Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage. warhammer powerleveling
Covenant of Vitality: The damage of this ability has increased.
Consume Essence: The damage of this ability has increased.
Transfer Essence: The damage of this ability has increased.
Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.
Bloodthirst: The snare component for this ability has been removed, and damage has been increased.
Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer power leverling
Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer gold
Soul Infusion: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same. war gold
Engineer
All Engineers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!war powerlevel
Flak Jacket: Magic Damage will no longer reduce Armor counters.
Steam Vent: Newly created Engineers will no longer show this ability as being trainable at Ranks 15 and 21.
Gun Blast: The damage of this ability has increased.
Field Repair: Cost, range and cooldown increased, now instantly restores health instead of being a channel.
Incendiary Rounds: The damage and cost of this ability have increased.
Friction Burn: The damage and cost of this ability have increased.
Fragmentation Grenade: The damage and cost of this ability have increased.
Signal Flare: The damage and cost of this ability has increased, and its reuse reduced.
Penetrating Round: The damage of this ability has increased.
Focus Fire: The damage of this ability has increased.
Firebomb: The damage of this ability has increased.
Self Destruct: This ability has had its cost removed, the reuse timer has been increased significantly, and now deals damage in addition to knocking down.warhammer
All Turrets: Gun, Flame and Bombardment Turrets have had their cost greatly reduced and their auto attack damage greatly increased. In addition they are now core abilities and will match the level of the player’s rank when summoned. warhammer powerlevel
Pet Ability - Penetrating Round: Damage Increased, now considered a Path of the Rifleman ability.
Pet Ability - Machine Gun: Now considered a Path of the Rifleman ability.
Pet Ability - High Explosive Grenade: Damage and build time increased, reuse reduced, now considered a Path of the Grenadier ability.
Pet Ability - Shock Grenade: Damage and reuse increased, build time reduced, now considered a Path of the Grenadier ability.
Pet Ability - Flamethrower: Now considered a Path of the Tinkerer ability.
Pet Ability Steam Vent: Now considered a Path of the Tinkerer ability.
Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduce while the cooldown has been increased. In addition the build time has been increased,the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects. warhammer power level
Barbed Wire: This abilities cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
Hip Shot: This ability is now available at rank 10.
Friction Burn: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer powerleveling
Acid Bomb: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling
Incendiary Rounds: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer gold
Fragmentation Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war gold
Signal Flare: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. war powerlevel
Phosphorous Shells: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.warhammer
Sticky Bomb: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities. warhammer powerlevel
Napalm Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer power level
Lightning Rod: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.warhammer powerleveling
Blunderbuss Blast: This ability now has the correct cooldown.
Fragmentation Grenade: This ability now does the correct amount of damage.
Ironbreaker
All Ironbreakers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer power leverling
Shield of Reprisal: This ability will no longer knock down Unstoppable targets.
Guarded Attack: This ability’s Oathfriend buff will no longer stack with other,
more powerful Armor buffs.
Punishing Knock: Targets will now actually fall down after being hit by this ability.
Avenging the Debt: This ability’s damage has been increased.
The rate in which Grudge is lost has been changed. Grudge will now start decaying 10 seconds after you stop building Grudge. It will decay at 10 Grudge every second.warhammer gold
Oath Friend: The rate in which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 3 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 1 Grudge every time the Oath Friend is attacked.war gold
Oath Friend: The cooldown for this ability has been changed to 1.5 seconds.
Juggernaut: This ability is now available at Rank 12.
Guard: This ability should no longer attempt to work on players outside of your group.
Binding Grudge: The amount that stats contribute to the damage of this ability has been increased to make consistent with other damage over time abilities. war powerlevel
Stone Breaker: This ability will no longer be considered a Blessing.
Inspiring Attack: The Strength and Willpower bonus from Inspiring Attack will no longer stack with the bonuses from other Ironbreakers. Players will only receive whichever bonus is most powerful.warhammer
Ironbreakers may now use Hammers.
Magus
All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!warhammer powerlevel
Daemonic Armor: Magic Damage will no longer reduce Armor counters.
Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.
Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.
Warping Blast, Dissolving Mist: These abilities now display the correct icon.
Infernal Blast: The damage and cost of this ability has increased.
Baleful Transmogrification: The damage and cost of this ability has increased.
Pandemonium: The damage and cost of this ability has increased.
Wither Soul: The damage and cost of this ability has increased.
Rend Winds: The damage and cost of this ability has increased.
Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability. warhammer power level
Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.warhammer powerleveling
Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned. warhammer power leverling
Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.
Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.
Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.
Pet Ability - Warping Energy: Now considered a Path of Daemonology ability.
Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.
Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.
Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects. warhammer gold
Tzeentch’s Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
Move Surging Violet Fire: This ability is now available at at rank 10.
Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war gold
Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war powerlevel
Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer
Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerlevel
Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer power level
Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities. warhammer powerleveling
Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling
Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer gold
Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war gold
Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.war powerlevel
Marauder
Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.warhammer
Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder. warhammer powerlevel
Rune Priest
Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.
Rune of Fortune: The damage of this ability has increased.
Rune of Fate: The damage of this ability has increased.
Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.
Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.
Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power level
Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. warhammer powerleveling
Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer power leverling
Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer gold
Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities. war gold
Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.war powerlevel
Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.warhammer
Oath Rune of Power: Now also increases the target’s Ballistic Skill.
Rune Of Regeneration: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.warhammer powerlevel
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